For those with a vested interest in online technologies for learning, the knowledge and skills that constitute successful participation in massively multiplayer online games (MMOGs) places them squarely among the most promising new digital technologies to date. UW–Madison education professor Constance Steinkuehler describes intellectual practices that constitute gameplay in virtual worlds in her Academy Evening talk. Recorded on February 10, 2009, at the Madison Museum of Contemporary Art lecture hall in Overture Center for the Arts, Madison, WI.
Learning and Virtual Worlds: The Education Benefits of Digital Technologies
Saturday, September 8, 2012 - 6:00am
Contributors
Constance Steinkuehler is currently a Senior Policy Analyst at the Office of Science and Technology Policy in the Executive Office of the President where she advises on policy related to games and learning/impact.
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